Change pitch of music on death

Hello. I am trying to change the pitch of the current audio clip playing on death but can’t seem to get anywhere with it. I have this so far.

using UnityEngine;

[RequireComponent(typeof(AudioSource))]

public class DeathMusic : MonoBehaviour
{
    //private float startingPitch = 7;
    private float deathPitch = 2.8f;
    AudioSource audioSource;
    private PlayerController playerControllerScript;
    public AudioClip bgMusic;

    void Awake()
    {
        audioSource = GetComponent<AudioSource>();
        audioSource.clip = bgMusic;
        audioSource.Play();
        audioSource.playOnAwake = true;
        audioSource.loop = true;

        playerControllerScript = GetComponent<PlayerController>();
    }

    // Update is called once per frame
    void Update()
    {
        if (playerControllerScript.gameOver == true)
        {
            audioSource.pitch = deathPitch;
        }
    }
}

Figured it out. I added in GameObject.Find(“Player”)… Works the way I want it to maybe not the most ideal code but

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(AudioSource))]

public class DeathMusic : MonoBehaviour
{
    private float startingPitch = 0.7f;
    private float deathPitch = 0.28f;
    AudioSource audioPitch;
    private PlayerController playerControllerScript;
    public AudioClip bgMusic;

    void Awake()
    {
        audioPitch = GetComponent<AudioSource>();
        audioPitch.clip = bgMusic;
        audioPitch.Play();
        audioPitch.playOnAwake = true;
        audioPitch.loop = true;
        audioPitch.pitch = startingPitch;
        playerControllerScript = GameObject.Find("Player").GetComponent<PlayerController>();
    }

    void Update()
    {
        if (playerControllerScript.gameOver == true)
        {
            audioPitch.pitch = deathPitch;
            Debug.Log("Changing pitch");
        }
    }

    /*void ChangePitch()
    {

    }
    private void OnCollisionEnter(Collision collision)
    {

        if (playerControllerScript.gameOver == true)
        {
            audioPitch.pitch = deathPitch;
            Debug.Log("Changing pitch");
        }
       
    }*/
}