Change point size meshTopology

Hi there,

I am visualizing 4 Kinect Pointclouds on an Android Phone. I am using

	mesh.vertices = myPointsVectorArray;
	mesh.colors = myColorsColorArray;
	mesh.SetIndices(indiciesIntArray, MeshTopology.Points,0);
	mesh.uv = new Vector2[nPoints];

to visualize the Point cloud.

But the Pointcloud is not dense at all. Changing Points to Triangles, Linestrips etc just turns everything into “art”. Is there a way to either set the Point size or exchange the Points for cubes?

All help is greatly appreciated

Rebecca

I have the same problem for WebGL…

Well, one way would be to use a geometry shader (requires either DirectX10+ or OpenGL 3.2 support). Here’s a forum thread with some simple examples