I am trying to change which GameObject is receiving drag messages from my EventSystem’s StandaloneTouchInputModule.
E.g., while I’m dragging one object, a script reassigns who is receiving the drag messages so that I am visually dragging a different object during the same gesture.
I saw EventSystem.SetSelectedGameObject(), but that doesn’t seem to affect the “pointerDrag” variable, which appears to be the target of my OnDrag messages.