Hi,
Given I can find a single enemy.
q1)will I run into trouble by changing this objects properties here in a script (not attached to it ) after I have accessed the object ? I could now change the position, how it moves, destroy it , disable one of its components etc. Am I getting a copy of this object or a pointer to the object would be how programmer of c++ would ask this question.
q2) to access a list of objects is there another function to use? I might have 10 enemy objects.
private GameObject myenemy;
public class SuperClass : MonoBehaviour // Don't forget to declare a class in C#
{
void Start (){
myenemy = GameObject.Find ("Enemy");
}
// Update is called once per frame
void Update () {
myenemy.transform.position = new Vector3(0, 0, 0);
}
}