I am trying to fade in some 3D text. Problem is I have multiple 3D objects that all need to fade in. I don’t want to attach a script to each object that calls the update function.
Here is what I want to do (but don’t know how to do it).
create an empty gameObject and place each 3Dtext as a child of that gameObject.
Create a script that will be on the gameObject that will access each child’s render component and change the alpha value.
Can anyone show me a piece of code to get this working? I think I have the correct logic but not sure how to write it properly in C#.
I am programing in c#