Hi!
Does anyone know if its possible to change the resolution of the splat-texture used for painting textures on the terrain? I see theres an option to set the resolution under the Terrain-menu, but it also has a warning saying it will reset your entire terrain.
Right now im trying to paint a path on my terrain, but since the splat-map are too low-res, my path turns really blocky.
Change the control texture resolution. That won’t reset the physical terrain, but will erase the splatmap. I haven’t noticed any particular slow-downs with larger splatmap resolutions…what you want to avoid is going over 4 textures if possible, as each set of 4 (or partial set) requires an additional splatmap which causes the terrain to be drawn again I think, but that’s a separate issue.
Hi guys thanks a lot for your replies!
I ended up changing the control resolution to 2048 instead of 512 and removed 4 of the 8 terrain textures. Now It`s actually possible to draw a smooth path on the terrain. Wicked!
And there is no hack to do this without erasing the splat map information? I really just want to take the splat maps, and manually (in photoshop) resizing them. But it seems the maps are stored within the cryptated terrain.asset file. Any way of accessing these maps from outside of unity?
Nothing? It’s very frustrating to be able to see these splat maps in the editor, and not being able to do anything to them, outside of Unity So close, and yet so far away…