Change rotation sensitivity of Oculus Rift?

I know its not recommended, but I am trying to adjust the rotation sensitivity of the Oculus Rift to a variable amount. I have been looking around all the imported Oculus Rift scripts but can’t seem to find where the tracked rotations are actually set. I want to be able to rotate x% faster or slower then normal. I would appreciate any help!

I guess You are looking for RotationScaleMultiplier in OVRPlayerController.cs

float rotateInfluence = SimulationRate * Time.deltaTime * RotationAmount * RotationScaleMultiplier;