I have looked for this answer but all answers seem to stray from my specific situation or don’t work. Basically, I have a character that can go into their “wardrobe closet” and change outfits. One such change involves a etxure swap. The texture change happens fine to where it looks like she is wearing black boots, but the shader is a Bumped/Diffuse and I would like to make it a Bumped/Specular to give it a shiny look otherwise they look like knee high black socks rather than boots. Then if the player takes off the boots and puts on low top shoes, the shader goes back to Bumped/Diffuse otherwise her bare leg looks shiny. Ideally I should have made the boots a separate object all together, given it the specular shader and then toggle the boots off as need be. But I am too far along to monkey with the model for fear of losing all the animations when reimporting