I’m new to Unity and I’m trying to change the shape of an object upon collision with other objects. Basically the player controls a blob, and as the blob collides with other blobs the shape of the blobs will change, reacting to the impact of the other blob. The small blob will become absorbed by the bigger blob that the player controls.
The best analogies I can think of are two water drops converging in zero gravity, or the way two blobs in a lava lamp squish and converge into each other.
I’m designing the game in 2d however I can switch to 3d if it would yield the result I’m looking for. I only have code written for character movement right now, but I’m stuck on how to start with this idea, and what Unity components to access. Thanks in advance!