Hi,
not sure if the is the correct subforum, I hope it is.
I’m using Unity 2017.3 and have a RuntimeAnimatorController which has 3 Clips.
One of these clips can be played looping or not. This depends on several parameters which I know just in game. I dont want to create two animations one with loop true and the other with false.
Is it possible to change the loop state for a clip in my RuntimeAnimatorController during runtime in c#?
Thanks for helping and best regards
L_tD