Hi,
Is there maybe a better way to optimize the Colorize function of my script.
using UnityEngine;
using UnityEngine.UI;
public class ListController : MonoBehaviour
{
public int[] compare_values = new int[8];
public Sprite[] color; // the size will be 4
public Image[] planets; // The size will be 8
void Start()
{
Randomize();
}
private void Randomize()
{
for(int i = 0; i < compare_values.Length; i++)
{
compare_values *= Random.Range(0,4);*
}
this.Invoke(Colorize, 1);
}
private void Colorize()
{
planets[0].sprite = colors[compare_values[0]];
planets[1].sprite = colors[compare_values[1]];
planets[2].sprite = colors[compare_values[2]];
planets[3].sprite = colors[compare_values[3]];
planets[4].sprite = colors[compare_values[4]];
planets[5].sprite = colors[compare_values[5]];
planets[6].sprite = colors[compare_values[6]];
planets[7].sprite = colors[compare_values[7]];
}
}
I’m trying to set the sprite value of each image to the same as value from the compare_values array. I don’t want to set each element of the planets manually.