Change SVGasset VectorGraphic at Runtime

Hello, I’m trying to figure out how to make a C# script that can make changes to SVG Image (Script) asset selection during runtime.

Now I figure the very rare amount of people have an SVG importer, so I think examples of something similar with RawImage textures may be able to help.

Inspector image
Pastebin of script

BodyC.vectorGraphics = (SVGAsset)Resources.Load(“Character/Front/Body_1” );

This seemed to have worked, could’ve been compiling issues with my project files auto syncing with my NAS or the name/file.