Hello! first of all sorry for my english, is not my native language.

Im making a small memory game and im getting problems when i make the buttons. The problem is that i cannot change the text in the buttons and i want them empty and when you press one of them, show the text

using UnityEngine;
using System.Collections;

public class CardsManager : MonoBehaviour 
{
	private string[] cards;
	private string[] romaji; // romaji characters
	private string[] hiragana; // hiragana characters
	private string[] katakana; //katakana characters

	//The cards for the game
	float card1;
	float card2;
	float card3;
	float card4;
	float card5;
	float card6;
	float card7;
	float card8;

	void Start () 
	{

				//Romaji characters
				romaji = new string[] {
			"a", "i", "u", "e", "o", };

				//Hiragana characters
				hiragana = new string[] {
			"あ", "い", "う", "え", "お", };

		GenerateCards ();

	}

	void Update ()
	{

	}

	void OnGUI () 
	{
		//Make the gui of 480*800
		float scaleX = (float)(Screen.width) / 480.0f;
		float scaleY = (float)(Screen.height) / 800.0f;
		GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(scaleX, scaleY, 1));
		
		int temp = 0;
		string empty = "";
		
		for(int x = 0; x <= 3; x++)
		{
			for(int y = 0; y <= 3; y++)
			{
				if(GUI.Button(new Rect(25 + (110 * x),250 + (110 * y), 100, 100), "" + cards[temp++]))
				{

				}
			}
		}
	}

	void GenerateCards ()
	{
		card1 = Random.Range (0, 113);
		card2 = Random.Range (0, 113);
		card3 = Random.Range (0, 113);
		card4 = Random.Range (0, 113);
		card5 = Random.Range (0, 113);
		card6 = Random.Range (0, 113);
		card7 = Random.Range (0, 113);
		card8 = Random.Range (0, 113);

		cards = new string[] {
			hiragana[(int)card1], 
			hiragana[(int)card2], 
			hiragana[(int)card3], 
			hiragana[(int)card4], 
			hiragana[(int)card5],
			hiragana[(int)card6],
			hiragana[(int)card7],
			hiragana[(int)card8],
			romaji[(int)card1],
			romaji[(int)card2], 
			romaji[(int)card3],
			romaji[(int)card4],
			romaji[(int)card5],
			romaji[(int)card6],
			romaji[(int)card7],
			romaji[(int)card8]};
		
		//Knuth shuffle algorithm
		for (int x= 0; x < 15; x++)
		{
			string temp = cards[x];
			int random = Random.Range(x, 15);
			cards[x] = cards[random];
			cards[random] = temp;
		}
	}
}

well, the strings are much longer but i dont consider relevant put every character inside of them here. I hope someone can help me or show me some links where i can find a solution.

Also im getting the error NullReferenceException: Object reference not set to an instance of an object and i dooooooont really know why, if someone can help with this too i’ll be grateful.

First, about null reference exception. Your arrays “romaji” and “hiragama” have length 5, but you try access in function GenerateCards() at index much more 5. Random.Range(0, 113) return int value from 0 to 112. Second, as I understand, text of button is not visible before button is pressed. In your case, create array for showing text:

 private bool[] cardsShow = null; //create boolean array for showing cards

 void GenerateCards () {
  //Simple way, not use all variables card1 and etc, create loop
  cards = new string[16]; //count 16 from your code
  cardsShow = new bool[16]; //allocate our array
  for(int i = 0; i < cards.Length/2; i++) {
   card1 = Random.Range (0, hiragana.Length); //not 113, length hiragana and romaji shall be match
   cards *= hiragana[card1];*

cards[i + cards.Length/2] = romaji[card1];
//Initialization bool array
cardsShow = false;
cardsShow[i + cards.Length/2] = false;
}
//Knuth shuffle algorithm
for (int x= 0; x < 15; x++) { //maybe replace “15” on “cards.Length-1”?
string temp = cards[x];
int random = Random.Range(x, 15);
cards[x] = cards[random];
cards[random] = temp;
}
}
void OnGUI () {
//Make the gui of 480*800
float scaleX = (float)(Screen.width) / 480.0f;
float scaleY = (float)(Screen.height) / 800.0f;
GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(scaleX, scaleY, 1));

//int temp = 0; //no need to use this variable
string empty = “”;
for(int x = 0; x <= 3; x++) {
for(int y = 0; y <= 3; y++) {
//Use cardsShow for showing text
if(GUI.Button(new Rect(25 + (110 * x),250 + (110 * y), 100, 100), (cardsShow[4x+y]?cards[4x+y]:“”))) {
cardsShow[4*x+y] = true;
}
}
}
}
I hope that it will help you.