Hello. Edited :
using UnityEngine;
using System.Collections;
public class couleurs : MonoBehaviour {
int etape = 0;
void Update() {
if(etape == 0){
renderer.material.color = Color.Lerp(renderer.material.color, Color.clear, (float)0.5);
if(renderer.material.color == Color.clear)
etape = 1;
}
if(etape == 1){
renderer.material.color = Color.Lerp(renderer.material.color, Color.magenta, (float)0.15);
if(renderer.material.color == Color.magenta)
etape = 2;
}
if(etape == 2){
renderer.material.color = Color.Lerp(renderer.material.color, Color.blue, (float)0.15);
if(renderer.material.color == Color.blue)
etape = 3;
}
if(etape == 3){
renderer.material.color = Color.Lerp(renderer.material.color, Color.cyan, (float)0.15);
if(renderer.material.color == Color.cyan)
etape = 4;
}
if(etape == 4){
renderer.material.color = Color.Lerp(renderer.material.color, Color.green, (float)0.15);
if(renderer.material.color == Color.green)
etape = 5;
}
if(etape == 5){
renderer.material.color = Color.Lerp(renderer.material.color, Color.yellow, (float)0.15);
if(renderer.material.color == Color.yellow)
etape = 6;
}
if(etape == 6){
renderer.material.color = Color.Lerp(renderer.material.color, Color.red, (float)0.15);
if(renderer.material.color == Color.red)
etape = 1;
}
}
}
Thank for your help