Change the translations after build?

Hello, thanks for this Localization tool :slight_smile:

I read everywhere that the asset is addressable, but I couldn’t find a concrete example explaining how to do it in the manual. If I have understood correctly, Addressable means that localized/translated text is not dependent of local files and is recovered via a server or something, am I right?

So for example, is it possible, after having a WebGL build posted online, to change the translation/localization somehow? If yes, how? Via a google spreadsheet? Or another way?

Hi,
Yes you can update the translation after a build or host the Addressables on a server etc.
We dont support updating from other sources such as Google sheets although this could be done through Addressables as a custom provider.

https://docs.unity3d.com/Packages/com.unity.addressables@1.7/manual/index.html
https://unity3dtuts.com/host-addressable-assets-on-server/
https://docs.unity3d.com/Packages/com.unity.addressables@1.7/manual/AddressableAssetsDevelopmentCycle.html
https://docs.unity3d.com/Packages/com.unity.addressables@1.7/manual/AddressableAssetsCustomOperation.html