Hi.
I have a room with simple texture tiles (each tile is a square).
I’d like to change the color of the tiles randomly so each tile will get a random color.
I am using URP and shader graph, and I do not know how to approach it
I’d be grateful for a reference or a hit on how I should do it.

Multiply your UV by the amount of tiles that fit into the square UV space and Floor() that value. Now you have an integer X and Y value for the cell you’re on. Coloring based on that value will color that whole cell the same color.

How you want to use that X and Y value is part of the fun in figuring out tho, play around with math to generate RGB values from it. Modulo may be helpful in some ways