Hi all, I have a TrailRenderer attached to my character, I need to modify its properties (time, material) on runtime. Is it possible? Any sample code please.
Thanks
Hi all, I have a TrailRenderer attached to my character, I need to modify its properties (time, material) on runtime. Is it possible? Any sample code please.
Thanks
No, the best question would be “How do I make” etcetera.
What is preventing you from using GetComponent(TrailRenderer)?
This is only 2 years late, but I thought I would chime in for anyone who might happen upon this later.
You need to do a
TrailRenderer trail = GetComponent<TrailRenderer>();
After doing this, you should be able to access all of the properties you need.