Hi!
So I am making a game for mobile and want it to be able to run on phones and ipads. I have read tutorials about scaling for resolution and for the phones it all looks great. However, when I switch to the ipad resolutions the buttons are all really big which is not quite what I want.
For example there is a row of four buttons that on the phones fill the bottom of the screen but when I switch to ipad they still fill the bottom of the screen making them huge. I am wondering if there is a solution for which they scale correctly for the phones but I can check if it is an ipad being used and if so have them smaller of show a different canvas with different sized UI.
I hope that made sense and thank you for your time!
Hannah