Change Virtual camera on rotation change

I’m trying to get my cinemachine to blend the screenX position when my character changes direction so that the camera will always look a bit in front of him. The problem starts when the character rotates. Thought about using 2 Vcameras each one with a different ScreenX value but im not sure how i should handle the transition.
The game is 2d.
would appreciate any help :slight_smile:

Have you tried using Lookahead in the composer? That might do it for you.