Changed my skylight from pixel to vertex and now nothing receives lighting

I have to delete every object and add them to the scene again for them to be lit by my vertex light. Am I missing something here or is this a bug?

Here’s an image showing what’s happening:

The rocks inside the red frame was how every object in my scene was before I added them again. Also notice how the terrain isn’t receiving any lighting either.

Is there a “Refresh lighting” button that I’ve missed? :stuck_out_tongue:

Changing render settings, rendering modes etc. etc. makes no change. Only adding the objects again seems to work.

My specs are Unity 3.4.0f5 Free, Win7 64-bit, 6-core cpu @ 4ghz, 24gb ram and 2x 580 GTX.

Tested the Bootcamp demo and other included projects and the same thing happens there as well.