So since learning proper use for static variables, I converted them all to normal variables.
So at beginning of the script I’ll state
var scriptName : Name; //(set in inspector)
and then just reference it with scriptName.Variable (instead of static, where I could just Name.Variable)
However, once I converted all of these the build time went from 3 seconds to 10 minutes. The game plays fine in the inspector and once it’s actually built. Does anyone know what’s actually slowing it, and if there’s a way to correct this?