Changeing the pivot point of a spriteSheet slice in the Sprite Editor

after i change the pivot it is saved only in the Sprite Editor. when I Add it to the scene the pivot are in the center again. how can i keep them in the place i need?

Is this in the editor? Are you sure you haven’t rotate around center enabled (the button at the top/left)?

i changed the pivot in the editor.

  • imported a png file with separated body parts.

  • in the sprite editor - I sliced the file and then i changed the pivot to where i wanted and it did change .

  • i closed the window after pressing apply

  • i dragged the parts to the Hierarchy window from the project window

  • but in the scene the pivot returned to the center…

Just to make sure we’re not at a cross purpose; I mean the button that toggles how things are rotated. I’ll include a screenshot…

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thank you very much!
that was the problem…

thank you very much!
that was the problem…

Wow @PGJ_1 two fixes with one image post. Maybe you should do that more often than all those lines of code you post up. :wink:
I give @medhue a hard time every once in a while because he has helped several people using the same image over and over again. Two on the same day with totally different problems. :slight_smile:

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