Changes in the scale of the registered bone on the character object exported from 3dmax



Hello, I’m trying to distribute characters I worked on on 3d max to Unity Store and I’m having trouble with it
When I asked Unity to import, the scale value of Bonn changed to 0.9999
The direction of the mesh object is not shown as intended
On the 3d Max, we did the reset x form
I also adjusted the rescale, and unitsetup changed them all to the same centimeter. What’s the problem?