I noticed that adding shaders to the Project Settings → Graphics → Built-in Shader Settings → Always Included shaders doesn’t modify ProjectSettings/GraphicsSettings.asset. Which means that it’s not picked up by version control.
This is rather annoying, because it means that my users need to manually add shaders their project settings.
I can manually add the shaders by editing GraphicsSettings.asset in a text editor, and this appears to fix my problem.
Is this ok to do so? is there a reason that modifying Always Included shaders doesn’t just do this?