Is this a possibility? I have a 2D sprite character that has a 3D string mounted on top of her head. This is fine if she doesn’t move, but what if she were to duck? Obviously, the string wouldn’t know that the sprite character is ducking to appropriately reposition to the top of her head.
Is there a way that I can determine where the mounted 3D object will be positioned based on the sprite’s current animation frame?
I wanted the sprite to have a dynamic element to it, using physics, to give it a unique depth. Would rather do this than to pre-render the string’s animation. I appreciate any help whatsoever.