Hi there, I’m currently working on an editor script to automate the building of some Animator stuff. I’ve been constructing blend trees using:
BlendTree.AddChild()
and then attempting to alter the speed of some of the children using:
BlendTree.children[3].timeScale = -1;
…unfotunately that does not work. I think it’s because the documentation mentions that BlendTree.Children returns a copy of the list of the BlendTree’s children (??) Any idea how I would actually do this?
Thanks in advance!