Changing a childs Orientation with iTween


Is it possible to make an iTween Command affect a child in an object, as in, you have the script on the parent and tell the child through that script that it should move to a location.

kinda like this, it is taken from the unity documentation:

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    void Awake() {
        transform.Find("Hand").Translate(0, 1, 0);

I have been through the iTween documentation, and i havnt been able to find anything of use.

Thanks in advance


Sure, just make a reference to whatever you want to animate:

hand = GameObject.Find("Hand"); iTween.MoveBy(hand, new Vector3(2,0,0), 1);