Hi, I have a class I wrote GameFont.cs
, which uses an input bitmap to output a Custom Font “MyFont.fontsettings
” file. I can then drag this file onto any Font slot in the UI for example. However, when I regen the fontsettings
file, every UI which has the Font set on it becomes “Missing (Font)
”.
I did check the MyFont.fontsettings
.meta file, but the GUID isn’t changing when MyFont.fontsettings
is regenerated… It’s almost like it is a GUID problem though… Does anyone know whats going on, and how I can avoid it? I’d like to be able to regen the font and have the UI simply update, rather than go Missing
…
I saved off a copy of MyFont.fontsettings and ``MyFont.fontsettings
.meta, regenerated, then compared:
MyFont.fontsettings:
md5sum matches between old and new
MyFont.fontsettings.meta:
diff ../bak/MyFont.fontsettings.meta MyFont.fontsettings.meta
3c3
< timeCreated: 1456701320
---
> timeCreated: 1456701390