Changing a materials color in C#

I've been watching bergzerg arcade's hack & slash tutorial, and at the end of the 9th video he puts in a script that changes the default materials color. I'm using a custom model, with a custom texture/material. There are no errors in the script, and I have searched around on Unity Answers and google but I can't find anything that works. Thanks in advance!

Try this:

C#: mObjectName.gameObject.renderer.material.color = new Color(R, G, B, A);

JS: mObjectName.renderer.material.SetColor("_TintColor", Color(R, G, B, A));

Sprite spr = Resources.Load(“SpriteName”);
SpriteRenderer sprRenderer= (SpriteRenderer)renderer;
sprRenderer.sprite = spr;

public class ExampleClass : MonoBehaviour {
    public Color colorStart = Color.red;
    public Color colorEnd = Color.green;
    public float duration = 1.0F;
    public Renderer rend;
    void Start() {
        rend = GetComponent<Renderer>();
    }
    void Update() {
        float lerp = Mathf.PingPong(Time.time, duration) / duration;
        rend.material.color = Color.Lerp(colorStart, colorEnd, lerp);
    }
}

//make it in javascript