I have a public variable called “moveSpeed” in a script called “CharacterMovement” and I need to edit the values in another script.
I tried:
charControl = GameObject.Find(“player”).GetComponent(CharacterMovement);
charControl.moveSpeed = 10;
But it gives me and error “Unknown identifier ‘CharacterMovement’” and “moveSped is not a member of ‘Object’” I am not sure what to do or how to fix it.
I think you should declare the charControl variable as a CharacterMovement type before assigning it.
private CharacterMovement charControl; (C#)
private var charControl : CharacterMovement (js)
Also maybe its ok to access script like that in js, but in C# I think you should write it like
GetComponent<CharacterMovement>();
Hope it helps 
Check if your scripts are actually attached, then double-check the naming, capital letters included.
this is an example you could use.
But by the looks of it, it should work.
is this unityScript or c#?
there are a couple of ways to do this:
charControl = GameObject.Find("player").GetComponent<CharacterMovement>();
charControl.moveSpeed = 10;
or
charControl = GameObject.Find("player").GetComponent(CharacterMovement) as CharacterMovement;
charControl.moveSpeed = 10;