A quick question, if I want to change the source image of an “Image” component through a script, how would I go about that? I am trying to access the source image property but I can’t figure out how.
//attach a sprite from inspector or instantiate at runtime using Resources.Load
public Sprite newSprite;
this.transform.getComponent<UnityEngine.UI.Image>().sprite = newSprite;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Example: MonoBehaviour {
public Image image;
public Sprite sprite;
void Awake()
{
image.sprite = sprite;
}
}