Using Unity version 2020.1.6f1
I am having to convert 150+ assets to be adressable. They are currently loaded from asset bundles. I have set them all to adressable but the auto generated address is not the same as the filename that I load them with using asset bundles and I do not want to go through so many lines of code to hand write the new address for each one (The assets are existing in different folder structures)
What I am trying to do is create a script to execute in editor that will get all the selected assets in the project window and change their address. So far I have been able to get all the selected things from the project window and load the asset but I can’t find if there is a way to change their address programatically.
This is the code I have so far:
foreach(var x in Selection.assetGUIDs)
{
var asset = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(x));
print($"{asset}");
/* Here I want to do something like Addressables.SetAddress(asset, "...."); */
}