Hey guys, I’m back after quite the absence. I’m creating an RPG style game, similar to a mix of the classic RPG game series Might & Magic, mixed with Final Fantasy 10. Anyway, I haven’t used C# in forever, and can’t figure out how to make an object that I imported from Cinema4D change image textures onHover.
using UnityEngine;
using System.Collections;
public class Load : MonoBehaviour {
public Texture LoadBG;
public Texture LoadBG_Hover;
void Start()
{
setNormal();
}
public void setNormal()
{
renderer.material.mainTexture = LoadBG;
}
public void setHover()
{
renderer.material.mainTexture = LoadBG_Hover;
}
void OnMouseOver()
{
setHover();
}
}
What exactly am I doing wrong?