Hello,
I have a character with a walk cycle and an idle cycle. His walk cycle animation speed moves just fine, but his idle animation speed is too fast.
I tried out the following script in an attempt to slow down my characters idle animation speed:
// Make all animations in this character play at half speed
for (var state : AnimationState in animation) {
state.speed = 0.5;
}
Unfortunately, this script only makes ALL of my animations play at a speed of 0.5. I would like for my walk cycle animation to play at a speed of 2.0 while my idle animation cycle plays at a speed of 0.5.
Does anyone know how I can alter the above script to accomplish this? Or is there an easier way?
Any help is greatly appreciated! Thank you!
–Velk