Changing animation speed at runtime

Sorry for the double-post. I posted this a while ago in the scripting forum but got no reply, so I’m reposting here.

I need to be able to change the playback speed of an animation during runtime. Is this possible? I’m hoping so because the foundation of the app I’m creating requires this and it’s much too complex to just create in Unity.

Yes you can.
Here’s a link to the AnimationState class in the docs, which lets you change speed, and have fine control over layering, fading and mixing of different animation clips.

Perfect. Just what I needed. Thanks:)