Hi there,
I’m looking to create a sophisticated volume control in Unity 5 through the use of audio mixer groups. If I can find a way to expose the attenuation parameter on each Audio Mixer Group in code and hook it up to a UI slider, then i can control the volume of all music sources contained within the specific Audio Mixer Group.
I read this thread here (Audio Mixer - Exposing VU levels? - Unity Engine - Unity Discussions) and they said it is possible to expose this parameter in code, but I can’t figure out how.
Can anyone help?
Cheers!