This question is not a code related one, more of a can this been done and where do I start.
I have a couple of cameras within my scene that can be switched to when ever the user feels like it and obviously I have different sounds that are closer to different cameras.
There is a object in between certain cameras and sounds (for instance there is camera inside of a house and the another Camera on the outside)
My question is how would I be able to switch from one camera to the other and cause the sound located within the house (or outside) to be muffled depending on which camera I have chosen. They are still playing its just it has been muffled.
and also if the object like the house is destroyed how do i then unmuffle the sound outside in runtime?
Any help will be appreicated!