Hi!
I have a question, and I think that this forum is the best place to ask. Well… I just finish the tutorials of Unity and I’m trying to develop a car racing game. The main features of it I got it.
But I wonder how to manage a couple of things. I hope that you will be able to give some ideas.
Everybody knows that when a car is in the right track (inside the track) the car can get more speed and have a good behavior. But… when the car is on the grass the car decrease his speed and it’s a bit difficult to turn right or left. How can I manage that in the game? I should you a box collider for the grass and manage the behavior of the car from there? Is there another way to manage this situation?
Another question that I have how can I know if the car is going in the right direction or in the wrong? I should use checkpoints for that? Or should I use the minimum distance between checkpoints and calculate this distance in each update?
Thank you very much for your help.