Hello guys,
I would like to make a script that changes the camera number when colliding an invisible box. I’ve a static cam with a ‘Smooth Look At’ script that follows the character from a room top. But when walking through a garden the camera should change from the top cam to a 3rd person cam and when walking even further it should change to another static cam in the garden. All the changes should happen when colliding with a transparant box or plane. Should be something like this:
- character walks, viewed by cam 1
- character walks through collider,
- if cam1, use cam2
- if cam2, use cam1
- camera changes,
- character walks on viewed by other camera than started
I am kinda noob in Unity and C# but how to do this?
Thanks!
Robin