Hi,
I don’t know if it’s a unity bug, but I’m trying to avoid players gaining extra points by shooting a player that has just died and I’m doing it by changing the dead players collider to isTrigger. I can see in the inspector that it changes as soon as the player dies, but some missiles fire very rapidly and are already close to hitting the dead player when isTrigger becomes true on the dead player and that cause an extra collision to be detected for some reason.
I really need to know how to avoid any collision detection on a dead player, but above mentioned method isn’t working perfectly. Does anybody have any suggestions or maybe you’ve encountered the same issue and found a solution? All help is greatly appreciated, thank you