I’m making a game of a scale that is probably too big for me. As a result, I am searching for ways to simplify my content creation so that I do not spend 99 years on each model. I’ve decided to go with cel-shading to have broad spaces of bright colors instead of detailed textures… for now at least.
My question is, can I use modeling program X to specify that a specific group of vertex be rendered as, lets say, “shiny and red”? Would Unity understand that type of texture data or does everything need the standard UV map? If so, can the color be changed via scripting? For instance, setting a random hex value for a color?.. if so, is it feesible to animate colors in this way? Example: cartoon sword fades between red and yellow.
I have C4D and Blender available to me.