with no success. Changing emissive colors has been no problem for me, but I can’t seem to find anything anywhere on how to change the map itself. Any ideas?
Also, it doesn’t seem that, at least in my unity version, that you’ll need to set color/intensity values anymore. At least not when changing the map. The values may default to black on a new allocation of the map, but when I changed mine, it simply retained the existing values.