Hey Guys,
I just started working with Unity3D after a long period of working with the Unreal Development Kit. I believe that i know what i’m doing but i’m having issues with the following:
How can i increase the MoveSpeed variable of my prefab enemy when the player levels up (during runtime)?
I’m instantiating the enemies using a spawnpoint object.
The PlayerLevel class is in the player object.
Spawnpoint is an object.
Enemy is a prefab.
I tried alot of things allready and i made a really long post with screenshots but that post got deleted because i had to register to unityAnswers first
If more info is needed i will provide more.
Thanks in advance guys