Changing first person controller to work with Ouya

I have looked through the scripts in the first person controller from the standed assets but can’t find where it says what keys do what I need to get it to work with the Ouya’s analoge sticks. docs for the Ouya’s controller can be found here if it helps https://devs.ouya.tv/developers/docs/controllers

You are missing the point.

For example :

Input Manager Settings :

Script :

function TriggerInputs() 
{
	var offset : float = 1.5;
	
	
	// - Triggers -
	
	if ( Input.GetAxis( "Left Trigger" ) > 0.02 )
	{
		leftTrigger.position.y = leftTriggerStartPos.y + ( offset * Input.GetAxis( "Left Trigger" ) );
		
		SetRendererColour( leftTrigger.renderer, selectedColour );
	}
	else
	{
		leftTrigger.position.y = leftTriggerStartPos.y;
		
		SetRendererColour( leftTrigger.renderer, defaultColour );
	}
	
	if ( Input.GetAxis( "Right Trigger" ) > 0.02 )
	{
		rightTrigger.position.y = rightTriggerStartPos.y + ( offset * Input.GetAxis( "Right Trigger" ) );
		
		SetRendererColour( rightTrigger.renderer, selectedColour );
	}
	else
	{
		rightTrigger.position.y = rightTriggerStartPos.y;
		
		SetRendererColour( rightTrigger.renderer, defaultColour );
	}
}


function BumperInputs() 
{
	
	// - Left Bumper -
	
	if ( Input.GetButton( "Left Bumper" ) )
	{
		SetRendererColour( leftBumper, selectedColour );
	}
	else
	{
		SetRendererColour( leftBumper, defaultColour );
	}
	
	// - Right Bumper -
	
	if ( Input.GetButton( "Right Bumper" ) )
	{
		SetRendererColour( rightBumper, selectedColour );
	}
	else
	{
		SetRendererColour( rightBumper, defaultColour );
	}
}

By the way, don’t use my inputs, for the OUYA you’ll need to setup an input for each joystick , eg :

joystick 1 button 5
joystick 3 button 1
etc etc