Changing Font Texture?

Hello all, I somehow don’t get how to use custom textured fonts:

I imported a default font from the operating system into Unity. Unity showed me the font in the Inspector together with a “Font Texture” and “Font Material”. As described in another topic I can’t change the Font directly because the Inspector shows all settings disabled. Then I exported the Font Texture as a .png as described here, modified it’s color and outline and imported the texture again. Then I created a new Material using this Texture and the TexturedFont.shader provided by the same link above.

Ok… but now what? I can’t assign this texture to the imported Font, because everything is disabled in the Font. I can do create a “Custom Font” - This seems to produce a new Font-Object, but the only thing I can do here is to assign a Material and nothing else. If I use this so called “Custom Font” (which doesn’t seem to have any Font-Information included at all…) and assign it in a GuiStyle to the Font - it just shows me the “Custom Font” as if it were a “Background-Texture”. What do I do wrong here? :face_with_spiral_eyes:

BUMP!

Obviously it’s not possible at all. I just read here:

Omg… I use OnGui because I thought it was superior to GuiText for it is recommended by the Docs. And now this thing only allows mono-coloring of the fonts and nothing else?! :shock:

Also I read in this blog that I need to use “Bitmap Fonts” instead. So how would I use Bitmap Fonts. Is there any tutorial for it?

Please don’t tell me that I need to create an individual .png Texture for every character in the alphabet as well as the numbers [0-9] and then haxor myself some algorithm in OnGui to put a text together using these textures…That would be very cumbersome.