Hello all, I somehow don’t get how to use custom textured fonts:
I imported a default font from the operating system into Unity. Unity showed me the font in the Inspector together with a “Font Texture” and “Font Material”. As described in another topic I can’t change the Font directly because the Inspector shows all settings disabled. Then I exported the Font Texture as a .png as described here, modified it’s color and outline and imported the texture again. Then I created a new Material using this Texture and the TexturedFont.shader provided by the same link above.
Ok… but now what? I can’t assign this texture to the imported Font, because everything is disabled in the Font. I can do create a “Custom Font” - This seems to produce a new Font-Object, but the only thing I can do here is to assign a Material and nothing else. If I use this so called “Custom Font” (which doesn’t seem to have any Font-Information included at all…) and assign it in a GuiStyle to the Font - it just shows me the “Custom Font” as if it were a “Background-Texture”. What do I do wrong here?