I had a IAP system that was working fine for consumable products.
However, now I would like to add a subscription product which appears to add some complexity.
So I am attempting to change the system from codeless to using the IAPDemo.cs.
I added the products from the codelessIAP catalogue to the IAPDemo.cs using the builder.AddProduct section.
However, when I try to initiate a purchase now, i get an error saying that “Purchase is not initialized”.
But in the console, when i start the game,it states : Initializing UnityPurchasing via Codeless IAP
Any idea what I am doing wrong here?