I have a Unity 5.3.5f1 project. When I try to switch platforms from PC to Android, a status bar appears that says “Calculating asset hashes…”, the bar fills to either 0%, 25%, or 75%, and then hangs there indefinitely. I’ve let it sit here in this state for up to 20 minutes or so before force-quitting Unity to try again.
I don’t experience this problem on Unity 4.7.2. I have a different project there that - when changing from PC to Android - brings up a popup box that shows it converting individual named assets. Once the asset processing is finished, the platform change completes as expected.
I am running Windows 10. I have already installed the Android SDK and NDK (r10e) and added their paths to both the External Tools menu and the Windows path system variable.
Anyone have any hints or tips that might help? There are certain tools my project uses which run only in the mobile platform environment, so I’m a bit stuck until I can get over this hump. Thanks!
Additional notes:
- I’ve tried running Unity as an administrator in case any of the asset conversion steps secretly required it. No dice.
- I have the texture compression settings drop-down for Android set to “Don’t override”.