Changing GameObject after instantiate

Hello, I am making a game that u have a gun that shoots teleporters but i need help.

When i create 2 prefab teleporters by Instantiate but when I am creating them they are not connected (teleporter1 and not teleporter1(Clone))
pls help me

Bullet.cs:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Bullet : MonoBehaviour
{
    public float speed = 20f;
    public Rigidbody2D rb;
    public GameObject teleport1;
    public GameObject teleport2;

    private static GameObject spawnedTeleport1;
    private static GameObject spawnedTeleport2;

    void Start()
    {
        rb.velocity = transform.right * speed;
    }

    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        Vector2 hitPosition = transform.position; 
        Debug.Log("Hit: " + hitInfo.name + " at position: " + hitPosition);

        if (teleport1 != null && spawnedTeleport1 == null)
        {
            spawnedTeleport1 = Instantiate(teleport1, hitPosition, Quaternion.identity);
        }
        else if (teleport2 != null && spawnedTeleport2 == null)
        {
            spawnedTeleport2 = Instantiate(teleport2, hitPosition, Quaternion.identity);
        }

        Destroy(gameObject);
    }
}

Teleporter.cs:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Teleporter : MonoBehaviour
{
    [SerializeField] private Transform destination;
    GameObject player;
    GameObject box;
    private void Awake()
    {
        player = GameObject.FindGameObjectWithTag("Player");
        box = GameObject.FindGameObjectWithTag("Box");
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            if (Vector2.Distance(player.transform.position, transform.position) > 0.3f)
            {
                player.transform.position = destination.transform.position;
            }
        }
        if (collision.CompareTag("Box"))
        {
            if (Vector2.Distance(box.transform.position, transform.position) > 0.3f)
            {
                box.transform.position = destination.transform.position;
            }
        }
    }
}