Is this possible?
I’ve set up two gradients
gradientSighted.SetKeys
(
new GradientColorKey[] { new GradientColorKey(c1, 0.0f), new GradientColorKey(c2, 1.0f) },
new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) }
);
gradientUnSighted.SetKeys
(
new GradientColorKey[] { new GradientColorKey(c3, 0.0f), new GradientColorKey(c4, 1.0f) },
new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) }
);
and I’m changing them in a small routine checking if something is ‘sighted’ like this:
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.right), out hit, Mathf.Infinity, layerMask))
{
...
lineGradient = gradientSighted;
}
But it’s doing nothing. I can change fine in Start() and whatnot, any update() and it’s just not having it (so far).
lineGradient is an instance of sightRenderer.colorGradient (LineRenderer sightRenderer).
Thanks.