Is it possible to change the input settings and Graphics settings at runtime such as key bindings and resolution?
Not sure about Input right now, but for resolution Unity - Scripting API: Screen.SetResolution might help.
For changing screen resolutions, check out the Screen class in Unity Scripting Reference, in particular the “SetResoultion” method.
For changing input at runtime, it’s a little more complicated. You can buy cInput 2.0 for $20, or write your own Input Manager.
thanks for the help. figured id have to make my own input manager shouldnt be to to hard.