Changing Input and Resolution during runtime.

Is it possible to change the input settings and Graphics settings at runtime such as key bindings and resolution?

Not sure about Input right now, but for resolution Unity - Scripting API: Screen.SetResolution might help.

For changing screen resolutions, check out the Screen class in Unity Scripting Reference, in particular the “SetResoultion” method.

For changing input at runtime, it’s a little more complicated. You can buy cInput 2.0 for $20, or write your own Input Manager.

thanks for the help. figured id have to make my own input manager shouldnt be to to hard.